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Project

IncludeMe+

The project Inclusion, Participation, and Peace Building through Mediation in Media (IncludeMe+), aims to empower higher education institutions, media, civil society organisations, and students to become responsible and active collaborators in shaping the future of communication, to promote and establish inclusion, participation, and peacebuilding across Europe. The project will increase participation and civic engagement by raising awareness and understanding of the context and values of the European Union, the principles of unity and diversity, and by providing new ways of thinking about and creating media content. 

To achieve the above objectives and address the priorities, the partnership creates a set of tangible outcomes, including a report based on participatory action research on the topic, an innovative training program accompanied by a training and transferability guide, and a video vox pop showcase docuseries.

Experience Lab is coordinating the project, which is led by Emmanuel Acquah, Associate Professor in Education at Åbo Akademi University. In addition, Experience Lab is involved in all project activities, ranging from dissemination to research and the design and development of the outcomes.

The project is co-funded by the European Union and the duration of the project is 1.12.2023-31.5.2026.

Project partners are:

University of Barcelona, Spain

International European University, Ukraine

European E-learning Institute, Denmark

Momentum Marketing Services Limited, Ireland

Outside Media & Knowledge, Germany

European University Continuing Education Network, Belgium

TC Tuzla Kaymakamligi, Turkey

Project

MetaCity

How do you make a city pleasant, productive, accessible and easy to interact with? These are issues that are being worked on within the URBACT program, which consists of networks of cities around Europe that work together to strengthen the development of localities by exchanging experiences and building networks between regional and local actors.

Åbo Akademi University’s Experience Lab is the first academic project partner in URBACT, which today includes all EU member states and also Norway and Switzerland.

The Metacity network , which focuses on small and medium-sized cities, aims to increase competitiveness of small and median tech-aware cities, benefiting from the opportunity to enhance service efficiency and citizen satisfaction provided by the metaverse. By integrating metaverse technologies, cities can create immersive digital environments for education, healthcare, tourism, and public services, enabling streamlined communication, remote access to services, and personalized experiences, levelling the playing field with larger cities. Metaverse-driven urban planning fosters innovation, economic growth, and ensures that citizens have access to cutting-edge solutions, ultimately improving their overall quality of life.

Experience Lab works with the city of Nykarleby in Metacity. The network also counts actors from nine other European countries participate, including Härnösand in Sweden, with which we will collaborate closely, and is led by Fundão in Portugal, with whom we have collaborated in previous URBACT and INTERREG Europe projects.

https://urbact.eu/networks/metacity

Project

SPROK

The project SPROK has received Research to Business funding from Business Finland for the years 2023-2025. The overarching aim is to evaluate different commercialization routes to find the best business strategy for our digital second language learning game. SPROK’s development stems from the significant achievement gap between students with immigrant and native backgrounds, and the challenges many adult immigrants face in obtaining work due to insufficient language skills. We hope to encourage growth in the Finnish and international community by developing linguistic skills as a core class material in mainstream and immigrant classrooms. Sprok is designed to complement traditional workbooks while still allowing teachers to understand student progress. Although Sprok is designed to meet the needs of immigrants and mainstream classrooms, it is well-suited for private consumer use, thus, has benefits for increasing the number of highly qualified workers, which fills the gap in the ageing Finnish and global population.  

The target groups are migrants, mainstream classrooms, and private consumers. 

Sprok is a digital second language learning game targeting migrants, mainstream classrooms, and private consumers. 

Supporting L2 learning is essential to improving educational, economic, and social opportunities for immigrant populations. Sprok’s design will encourage growth in the Finnish and international community by developing linguistic skills as a core class material in mainstream and immigrant classrooms. Sprok is designed to complement traditional workbooks while still allowing teachers to understand student progress. Although Sprok is designed to meet the needs of immigrants and mainstream classrooms, it is well-suited for private consumer use, thus, has benefits for increasing the number of highly qualified workers, which fills the gap in the ageing Finnish and global population. 

The uniqueness of Sprok is that it is based on the highly reputed Finnish national core curriculum, the Common European Framework of Reference for language (CEFR) skills, academic research, and cultural knowledge. Additionally, it will have the following educational features: a teacher backend, a monolingual approach (uses Swedish to teach Swedish), collaborative gameplay, an explorable environment, a design enabling expansion to a broader audience, and a feedback algorithm to enhance learning. The game will be developed in an iterative process that requires the active involvement of potential end-users. This ensures the game is both educative, fun, and attractive for various stakeholders. 

The project has received Research to Business funding from Business Finland for the years 2023-2025. The overarching aim of this project is to evaluate different commercialization routes to find the best business strategy for our digital second language learning game SPROK. in order to make it a highly successful global educational game for digital second language learning. An additional aim is to continue the applied research of Sprok. 

Funding from:

https://research.abo.fi/sv/projects/sprok

Project

AILIT

[en/sv]

Målet med projektet AILIT är att utforska den AI-litteracitet eleverna inom den grundläggande utbildningen har, alltså färdigheten att använda artificiell intelligens och förmågan att förstå hur tjänsterna är konstruerade. Utgående från resultaten ska projektteamet skapa konkreta undervisningsmodeller för att introducera och inkludera AI-litteracitet i årskurserna 1–6.

Rent konkret utforskar vi bland annat följande frågor:

  • Hur uppfattar barn i årskurs 1-6 AI? Vad känner de till? Vad funderar de över?
  • Hur upplever lärare och lärarutbildare att AI-litteracitet kunde ta sig uttryck i undervisningen i årskurs 1-6?
  • Hur kan man utforma aktiviteter för att ta in AI-litteracitet i årskurs 1-6?

Projektets samarbetsskolor är Malms skola i Pargas och Vasa Övningsskola.  Utvecklingsarbetet i projektet är alltså åldersanpassat, men ger en bas för hur motsvarande kan göras tillsammans med andra målgrupper i framtiden.

Projektet är ett samarbete mellan Experience Lab vid Åbo Akademi och Helsingfors universitet.
Arbetet finansieras av Svenska Kulturfonden. Projekttiden 1.5.2023 – 31.12.2024.

Länk till webbsida: https://ailit.fi/

Kontakt: Yvonne Backholm-Nyberg

kulturfonden

AILIT – Exploring AI Literacy

[en/sv]

The goal of the AILIT project is to explore the AI literacy of students in basic education, meaning their ability to use artificial intelligence and understand how services are constructed. Based on the results, the project team will create concrete teaching models to introduce and include AI literacy in grades 1-6.

Specifically, we are exploring the following questions:

  • How do children in grades 1-6 perceive AI? What do they know? What do they wonder about?
  • How do teachers and teacher educators perceive that AI literacy could be expressed in teaching in grades 1-6?
  • How can activities be designed to incorporate AI literacy in grades 1-6?

The project’s collaborating schools are Malms School in Pargas and Vasa Practice School. The development work in the project is age-appropriate, but provides a basis for how similar work can be done with other target groups in the future.

The project is a collaboration between the Experience Lab at Åbo Akademi and the University of Helsinki. The work is funded by the Swedish Cultural Foundation. Project period: May 1, 2023 – December 31, 2024.

Website link: https://ailit.fi/

kulturfonden

Contact: Yvonne Backholm-Nyberg

Project

PharmAInteraction

Socialt assisterande robot i läkemedelsrådgivning

Vårdsektorn brottas med överbelastade vårdare och brist på resurser, vilket utgör en av de främsta utmaningarna för patientsäkerheten i Finland. Felaktig läkemedelsbehandling kan leda till allvarliga biverkningar och ökade vårdkostnader. En potentiell lösning som diskuteras är användningen av sociala robotar, vilka har potential att erbjuda flera fördelar för både vårdpersonal och patienter. 

Det tvärvetenskapliga projektet PharmAInteraction utvecklar en banbrytande applikation med målet att förbättra patientsäkerheten genom att låta roboten Furhat ge läkemedelsrådgivning på apotek. Samarbetet inkluderar hälsovetenskaperna, Experience Lab, enheterna för informationsteknologi och enheten för farmaci vid Åbo Akademi och ingår i profilområdet Lösningar för hälsa. Vi arbetar enligt en samskapande filosofi och involverar bland annat apotekspersonal, representanter för apotekskunder, studenter, Finlands Apotekarförbund och Klient- och patientsäkerhetscentret i utvecklingsprocessen. Den första prototypen fokuserar speciellt på svenska som minoritetsspråk och är avsedd för att ge läkemedelsinformation om akut-p-piller till apotekets kunder. 

Experience Lab spelar en nyckelroll genom att utvärdera robotars funktion inom läkemedelsinformation och patientsäkerhet, utforska etiska frågor rörande hållbarhet och tillit kring interaktion med sociala robotar, och hantera den tekniska utvecklingen och designen av robotapplikationsprototypen. Vi leder också den samskapande processen för projektet. 

Finansiärer:
Solutions for Health (Finlands Akademi)
Svenska Kulturfonden
Högskolestiftelsen i Österbotten

https://research.abo.fi/en/projects/pharmainteraction

Project

Inclusivehubs

The purpose of the INCLUSIVE HUBS project is to help make school spaces places for inclusion where all learners will feel welcome, respected, and valued, particularly those with fewer opportunities like migrants. Through the project implementation, we will support holistic approaches to teaching and learning as well as collaboration among all actors relevant to schools (school staff, communities, migrant learners, and their families) to transform schools into inclusive hubs. According to the European Commission, low proficiency and early school leaving can be a result of the struggle in learning and social exclusion, a phenomenon faced by many European areas. Several European Union (EU) countries have already developed national strategies to facilitate stronger communication between schools and local communities, and provide measures to foster inclusion. Therefore, the project will contribute to those efforts by developing materials and tools focused on wellbeing, inclusion, mental health, and personal development.

Objectives

  • Develop an evidence-based whole school and community program to transform schools into inclusive hubs
  • Build the capacity of school leaders, teachers, school staff, and local actors to better support migrant learners’ inclusion in the education system and society at large.
  • Develop the language skills, wellbeing, and resilience of migrant learners and their families.
  • Build the capacity of migrant parents to act as cultural mediators and interpreters in local schools.
  • 1 school per country participant will be developed into an inclusive hub.

https://inclusivehubs.eu/

digitalt på distans News

Checklist for digital innovation

I projektet Digitala innovationsprocesser på distans (AKKE), finansierat av Österbottens förbund, har vi tillsammans med Vasa universitet undersökt upplevelser av att leda innovations- och utvecklingsarbete online eller i hybridform under pandemin.
Projektet omfattade 11 djupintervjuer med nyckelpersoner som leder innovations- och utvecklingsprocesser i regionen, en kartläggning av andra resurser och litteratur inom området, och en validering av resultaten genom att utvärdera pågående egna projekt.
Nu har vi resultaten: Checklistor på tre språk för hur man planerar, förverkligar och följer upp innovationsprocesser och samskapande online eller i hybridform. Vi hoppas att de ska vara till stöd i ert arbete, och vi vill gärna få feedback på dem.


Checklistorna hittar du här.

Checklista för digitala innovationsprocesser

Pohjanmaan liiton rahoittamassa Digitaaliset innovaatioprosessit etänä (AKKE) -hankkeessa olemme yhdessä Vaasan yliopiston kanssa selvittäneet kokemuksia innovaatio- ja kehitystyön johtamisesta pandemian aikana verkossa tai hybridimuodossa.
Hankkeeseen sisältyi 11 syvähaastattelua alueen innovaatio- ja kehitysprosesseja johtavien avainhenkilöiden kanssa, kartoitus alueen muista resursseista ja kirjallisuudesta sekä tulosten validointi arvioimalla käynnissä olevia omia hankkeitamme.
Nyt voimme jakaa tulokset: tarkistuslistat kolmella kielellä innovaatioprosessien suunnitteluun, toteuttamiseen ja seurantaan sekä yhteiskehittämiseen verkossa tai hybridimuodossa. Toivomme, että ne voivat tukea työskentelyäsi, ja kuulemme mielellämme palautetta niiistä.

Löydät tarkistuslistat täältä.
Tarkistuslista verkko ja hybridiprosesseihin


In the project Digital innovation processes (AKKE), funded by the Regional Council of Ostrobothnia, ÅAU Experience Lab and the University of Vaasa have investigated experiences of leading innovation and development work online or in hybrid form during the pandemic.
The project included 11 in-depth interviews with key people who lead innovation and development processes in the region, a survey of other resources and literature in the area, and a validation of the results by evaluating ongoing own projects.
Now we can share the results: Checklists in three languages for how to plan, implement and follow up innovation processes and co-creation online or in hybrid form. We hope they can support you in your work, and we would love to receive feedback on them.

You can find the checklists here.

Checklist for online innovation processes

Okategoriserade

TOVID – Teaching Online: Video Initiatives in Digital Education

TOVID targets the need for intentional support to assist educators to gain the confidence, knowledge and skills to design, deliver and evaluate effective digital education in order to be successful and competitive in a digital era. The project will provide solutions to increase educators’ readiness for online teaching by designing, delivering and evaluating innovative, long-lasting mobile learning resources that will facilitate digital education capacity and the implementation of blended and online teaching. The project will produce creative, innovative, high quality digital content and best practices and conveniently make it accessible via mobile devices.

Objectives:

  • Motivate and support educators to increase digital education readiness and competence.
  • Design, deliver and evaluate innovative, long-lasting resources to facilitate digital capacity.
  • Design high quality digital resources conveniently delivered via email and Twitter and accessible via mobile devices.
  • Collaborate with universities, private industry, government, hospitals, and NGOs to reduce cost, time and redundancy and expediate the uptake and scalability of digital technologies.
  • Provide educators with the support and innovative approaches to improve online learning experiences and prepare students to succeed in a digital world.

Results:

TOVID develops three video-based digital education programs (Get Ready, Get Started and Get Online Teaching Tips) which will increase readiness, knowledge and skills regarding using technology in educational experiences. The videos will be practical, relevant, entertaining, and easily accessible on mobile devices making the potential for outreach limitless.

The project is co-funded by the Erasmus+ programme of the European Union

Website: http://tovid.cs.ucy.ac.cy/

Project partners: University of Malta, University of Cyorus, University of Primorskem and Åbo Akademi University Contact at Experience Lab: Anette Bengs

News

Evaluating experiences of online co-creation

The first roll-out of our online co-creation evaluation projects was done at the IoTXchange network meeting in Razlog on April 29th. A combination of seven semi-structured interviews with project partners’ staff and an electronic survey to stakeholders yielded interesting results – first impressions on the experience of remote work and co-creation during the pandemic.

Overall, the feeling was that the forced transition had been a shock at first, but different ways and means to cope with the situation were found. The processes for creating integrated action plans were mostly hybrid in one way or another, and while the social interaction of physical meetings was missed, the participants were by and large satisfied with the results. In fact, the participants appeared to have a more positive experience than those responsible for the processes – which of course is a good result, but also may highlight the extra effort and strain that the arrangers have felt. All in all, there are still challenges to meet, but the outlook is promising.

The full results will be available by the time we meet again in Fundao in June, and a playbook with checklists for online co-creation and development, based on data from this project and two others with similar themes, will be available in August.

Projects - Finished

REDI SOTE

Smart Digital Social and Health Services

The social and healthcare sector needs new innovative services to meet the challenges of today and the future. New innovations arise by combining resources, expertise, and new knowledge.

The purpose of the REDI SOTE project is to promote collaborative development in a networked ecosystem of businesses, cities, research institutions, and universities, as well as to utilize new technological innovations produced in other sectors in the field of social and healthcare services.

The goal is to open up new commercial opportunities for technology companies, low-tech social and healthcare businesses, and entrepreneurs planning to enter the industry.

The target groups of the project include:

  1. Technology companies aiming to offer their products and services in the social and healthcare sector,
  2. Low-tech social and healthcare businesses looking to improve their operations,
  3. New players starting businesses in the social and healthcare sector, and
  4. Indirectly, research and educational organizations, social and healthcare organizations, customers, students, and society as a whole.

The objectives are pursued by:

  • Assessing and developing the prerequisites and goals of technology companies to participate in the operation of social and healthcare service ecosystems,
  • Developing tools and metrics for evaluating co-development and jointly developed design solutions,
  • Implementing co-development pilots in innovation ecosystems in social and healthcare sectors in Uusimaa and Southwest Finland,
  • Stimulating broader discussions on impact-based decision-making and impact assessment.

Project results:

  • Collaborative development of digital services in the social and healthcare sector increases,
  • Business opportunities for companies expand and diversify,
  • Through digital solutions, the coverage, equality, and quality of social and healthcare services improve, and the efficient use of sector resources enhances,
  • The focus on impact-based decision-making promotes the appropriate use of resources and the quality of social and healthcare services.

Project Implementers:

  • Laurea University of Applied Sciences
  • Forum Virium Helsinki
  • Turku University of Applied Sciences
  • University of Turku
  • Åbo Akademi University